#pragma once

// Sea of Thieves (2.0) SDK

#ifdef _MSC_VER
	#pragma pack(push, 0x8)
#endif

#include "SoT_BP_Shipwreck_01_a_structs.hpp"

namespace SDK
{
//---------------------------------------------------------------------------
//Classes
//---------------------------------------------------------------------------

// BlueprintGeneratedClass BP_Shipwreck_01_a.BP_Shipwreck_01_a_C
// 0x0E00 (0x12D0 - 0x04D0)
class ABP_Shipwreck_01_a_C : public AShipwreck
{
public:
	struct FPointerToUberGraphFrame                    UberGraphFrame;                                           // 0x04D0(0x0008) (ZeroConstructor, Transient, DuplicateTransient)
	class UItemSpawnComponent*                         Spawner_GunpowderBarrels;                                 // 0x04D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UItemSpawnComponent*                         Spawner_Crates;                                           // 0x04E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckChestSpawner_C*                 Spawner_MermaidGems;                                      // 0x04E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barnacles;                                                // 0x04F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UItemSpawnComponent*                         Spawner_MerchantCommodities;                              // 0x04F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UItemSpawnComponent*                         Spawner_MessageInABottle;                                 // 0x0500(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckChestSpawner_C*                 BP_ShipwreckSkullSpawner;                                 // 0x0508(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_wreck_simple_hits_01_a;                               // 0x0510(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_interior_map_deck_01_a;                               // 0x0518(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh178;                                            // 0x0520(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_interior_captains_cabin_01_a;                         // 0x0528(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_int_map_stairs_01_a;                                  // 0x0530(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_deck_forecastle_steps_01_a;                           // 0x0538(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_04_a2;                                  // 0x0540(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_stern_staircase_01_a;                                 // 0x0548(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_stern_staircase_01_a1;                                // 0x0550(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_wheel_01_a;                                           // 0x0558(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_interior_brig_deck_01_a;                              // 0x0560(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_book_stand_01_a;                                      // 0x0568(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_bunk_01_a;                                            // 0x0570(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_shark_jaws_01_a;                                      // 0x0578(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_wooden_plaque_01_a;                                   // 0x0580(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_table_01_a;                                       // 0x0588(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_int_large_shelf_02_a;                                 // 0x0590(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_tvn_rug_01_a;                                         // 0x0598(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        bld_int_small_shelves_03_a;                               // 0x05A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh155;                                            // 0x05A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh157;                                            // 0x05B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh158;                                            // 0x05B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh159;                                            // 0x05C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_walk_plank_01_a1;                                     // 0x05C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh160;                                            // 0x05D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh161;                                            // 0x05D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh162;                                            // 0x05E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_sail_controls_block_fixed_01_a;             // 0x05E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_sail_controls_cleat_01_a1;                  // 0x05F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_walk_plank_01_a;                                      // 0x05F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh168;                                            // 0x0600(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh167;                                            // 0x0608(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh166;                                            // 0x0610(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh165;                                            // 0x0618(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh164;                                            // 0x0620(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh163;                                            // 0x0628(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_sail_controls_cleat_01_a;                   // 0x0630(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_shipwreck_curtain_rail_01_a;                          // 0x0638(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh17shp_shipwreck_hull_ladder_01_a15;             // 0x0640(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_hull_ladder_01_a;                           // 0x0648(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cap_cabinet_01_a;                                         // 0x0650(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_wreck_captain_cabin_door_01_a;                        // 0x0658(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh19;                                             // 0x0660(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh38;                                             // 0x0668(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh27;                                             // 0x0670(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh28;                                             // 0x0678(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh29;                                             // 0x0680(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh31;                                             // 0x0688(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh32;                                             // 0x0690(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh33;                                             // 0x0698(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh34;                                             // 0x06A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh35;                                             // 0x06A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh36;                                             // 0x06B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh63;                                             // 0x06B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh44;                                             // 0x06C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh39;                                             // 0x06C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh42;                                             // 0x06D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh43;                                             // 0x06D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh45;                                             // 0x06E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh23;                                             // 0x06E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh46;                                             // 0x06F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh47;                                             // 0x06F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh61;                                             // 0x0700(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh37;                                             // 0x0708(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh64;                                             // 0x0710(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh65;                                             // 0x0718(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh30;                                             // 0x0720(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh24;                                             // 0x0728(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cabin_window_feature_glass_ext;                           // 0x0730(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh41;                                             // 0x0738(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh59;                                             // 0x0740(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh58;                                             // 0x0748(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh57;                                             // 0x0750(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh56;                                             // 0x0758(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh55;                                             // 0x0760(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh60;                                             // 0x0768(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh22;                                             // 0x0770(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh21;                                             // 0x0778(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh20;                                             // 0x0780(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh11;                                             // 0x0788(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh18;                                             // 0x0790(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh17;                                             // 0x0798(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh1;                                              // 0x07A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh15;                                             // 0x07A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh14;                                             // 0x07B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh13;                                             // 0x07B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh12;                                             // 0x07C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh9;                                              // 0x07C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh8;                                              // 0x07D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh7;                                              // 0x07D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh6;                                              // 0x07E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh5;                                              // 0x07E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh3;                                              // 0x07F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh2;                                              // 0x07F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh16;                                             // 0x0800(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh51;                                             // 0x0808(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh49;                                             // 0x0810(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh52;                                             // 0x0818(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh50;                                             // 0x0820(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh53;                                             // 0x0828(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh54;                                             // 0x0830(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__rope_a;                                   // 0x0838(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh4;                                              // 0x0840(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__release_a;                                // 0x0848(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__arm_a;                                    // 0x0850(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__arm_a3;                                   // 0x0858(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__arm_a2;                                   // 0x0860(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_capstan_01__body_a;                                   // 0x0868(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh25;                                             // 0x0870(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh180;                                            // 0x0878(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh179;                                            // 0x0880(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh182;                                            // 0x0888(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh181;                                            // 0x0890(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_mast_ladder_01_a;                           // 0x0898(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_mast_01_a1;                                           // 0x08A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_mast_01_a;                                            // 0x08A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_crows_nest_01_a;                                      // 0x08B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_mast_crossbeam_top_01_a;                              // 0x08B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_mast_crossbeam_mid_01_a1;                             // 0x08C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh175;                                            // 0x08C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh176;                                            // 0x08D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_hull_rudder_01_a;                                     // 0x08D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_galleon_upper_hull_01_a;                              // 0x08E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_galleon_main_deck_01_a;                     // 0x08E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        fig_blank_01_a;                                           // 0x08F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_galleon_lower_hull_01_a;                              // 0x08F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UMergedStaticMeshComponent*                  exterior_ship;                                            // 0x0900(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_int_brig_stairs_01_a;                                 // 0x0908(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh81;                                             // 0x0910(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        vfx_debris_metal_03__nail;                                // 0x0918(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_map_tab_01_a;                                         // 0x0920(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh156;                                            // 0x0928(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh153;                                            // 0x0930(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh152;                                            // 0x0938(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh10;                                             // 0x0940(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh;                                               // 0x0948(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh154;                                            // 0x0950(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh169;                                            // 0x0958(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh170;                                            // 0x0960(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh171;                                            // 0x0968(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh172;                                            // 0x0970(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class USkeletalMeshComponent*                      shp_cooker_01_a;                                          // 0x0978(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_kitchen_shelf_01_a;                                   // 0x0980(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_kitchen_shelf_02_a;                                   // 0x0988(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_kitchen_worktop_01_a;                                 // 0x0990(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh174;                                            // 0x0998(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh173;                                            // 0x09A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shipwreck_barrel_ropes_01_a;                          // 0x09A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_03_a;                                   // 0x09B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh177;                                            // 0x09B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_01_a1;                                  // 0x09C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_04_a1;                                  // 0x09C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_04_a;                                   // 0x09D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_01_a;                                   // 0x09D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        Barrel_26;                                                // 0x09E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_01_a2;                                  // 0x09E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_03_a1;                                  // 0x09F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_04_a3;                                  // 0x09F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_01_a3;                                  // 0x0A00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        cmn_barrel_debris_04_a4;                                  // 0x0A08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        Barrel_24;                                                // 0x0A10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh128;                                            // 0x0A18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh127;                                            // 0x0A20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh126;                                            // 0x0A28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh125;                                            // 0x0A30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh129;                                            // 0x0A38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh123;                                            // 0x0A40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh122;                                            // 0x0A48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh121;                                            // 0x0A50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh124;                                            // 0x0A58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh67;                                             // 0x0A60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh69;                                             // 0x0A68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh68;                                             // 0x0A70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh97;                                             // 0x0A78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh96;                                             // 0x0A80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh95;                                             // 0x0A88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh94;                                             // 0x0A90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh93;                                             // 0x0A98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh92;                                             // 0x0AA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh91;                                             // 0x0AA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh90;                                             // 0x0AB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh89;                                             // 0x0AB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh88;                                             // 0x0AC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh87;                                             // 0x0AC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh86;                                             // 0x0AD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh85;                                             // 0x0AD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh98;                                             // 0x0AE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh83;                                             // 0x0AE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh82;                                             // 0x0AF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh80;                                             // 0x0AF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh79;                                             // 0x0B00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh78;                                             // 0x0B08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh77;                                             // 0x0B10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh76;                                             // 0x0B18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh75;                                             // 0x0B20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh74;                                             // 0x0B28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh73;                                             // 0x0B30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh72;                                             // 0x0B38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh71;                                             // 0x0B40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh70;                                             // 0x0B48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh84;                                             // 0x0B50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh149;                                            // 0x0B58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh148;                                            // 0x0B60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh147;                                            // 0x0B68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh140;                                            // 0x0B70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh151;                                            // 0x0B78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh144;                                            // 0x0B80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh143;                                            // 0x0B88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh142;                                            // 0x0B90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh141;                                            // 0x0B98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh146;                                            // 0x0BA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh145;                                            // 0x0BA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh139;                                            // 0x0BB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh138;                                            // 0x0BB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh137;                                            // 0x0BC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh136;                                            // 0x0BC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh135;                                            // 0x0BD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh134;                                            // 0x0BD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh133;                                            // 0x0BE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh132;                                            // 0x0BE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh131;                                            // 0x0BF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh130;                                            // 0x0BF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh150;                                            // 0x0C00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh119;                                            // 0x0C08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh118;                                            // 0x0C10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh117;                                            // 0x0C18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh116;                                            // 0x0C20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh115;                                            // 0x0C28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh114;                                            // 0x0C30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh113;                                            // 0x0C38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh112;                                            // 0x0C40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh111;                                            // 0x0C48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh110;                                            // 0x0C50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh109;                                            // 0x0C58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh108;                                            // 0x0C60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh107;                                            // 0x0C68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh106;                                            // 0x0C70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh105;                                            // 0x0C78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh104;                                            // 0x0C80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh103;                                            // 0x0C88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh102;                                            // 0x0C90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh101;                                            // 0x0C98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh100;                                            // 0x0CA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh99;                                             // 0x0CA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        StaticMesh120;                                            // 0x0CB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UMergedStaticMeshComponent*                  interior_pieces_ship;                                     // 0x0CB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_shark_hits_01_a;                                      // 0x0CC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UStaticMeshComponent*                        shp_wreck_rain_occlusion;                                 // 0x0CC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal86;                                                  // 0x0CD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal85;                                                  // 0x0CD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal84;                                                  // 0x0CE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal83;                                                  // 0x0CE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal82;                                                  // 0x0CF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal81;                                                  // 0x0CF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal80;                                                  // 0x0D00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal79;                                                  // 0x0D08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal78;                                                  // 0x0D10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal77;                                                  // 0x0D18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal76;                                                  // 0x0D20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal75;                                                  // 0x0D28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal74;                                                  // 0x0D30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal73;                                                  // 0x0D38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal72;                                                  // 0x0D40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal71;                                                  // 0x0D48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal70;                                                  // 0x0D50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal69;                                                  // 0x0D58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal68;                                                  // 0x0D60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal67;                                                  // 0x0D68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal66;                                                  // 0x0D70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal65;                                                  // 0x0D78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal64;                                                  // 0x0D80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal63;                                                  // 0x0D88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal62;                                                  // 0x0D90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal61;                                                  // 0x0D98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal60;                                                  // 0x0DA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal59;                                                  // 0x0DA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal58;                                                  // 0x0DB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal57;                                                  // 0x0DB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal56;                                                  // 0x0DC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal55;                                                  // 0x0DC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal54;                                                  // 0x0DD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal53;                                                  // 0x0DD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal52;                                                  // 0x0DE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal51;                                                  // 0x0DE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal50;                                                  // 0x0DF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal49;                                                  // 0x0DF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal48;                                                  // 0x0E00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal47;                                                  // 0x0E08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal46;                                                  // 0x0E10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal45;                                                  // 0x0E18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal44;                                                  // 0x0E20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal43;                                                  // 0x0E28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal42;                                                  // 0x0E30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal41;                                                  // 0x0E38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal40;                                                  // 0x0E40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal39;                                                  // 0x0E48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal38;                                                  // 0x0E50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal37;                                                  // 0x0E58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal36;                                                  // 0x0E60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal35;                                                  // 0x0E68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal34;                                                  // 0x0E70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal33;                                                  // 0x0E78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal32;                                                  // 0x0E80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal31;                                                  // 0x0E88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal30;                                                  // 0x0E90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal29;                                                  // 0x0E98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal28;                                                  // 0x0EA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal27;                                                  // 0x0EA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal26;                                                  // 0x0EB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal25;                                                  // 0x0EB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal24;                                                  // 0x0EC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal23;                                                  // 0x0EC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal22;                                                  // 0x0ED0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal21;                                                  // 0x0ED8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal20;                                                  // 0x0EE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal19;                                                  // 0x0EE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal18;                                                  // 0x0EF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal17;                                                  // 0x0EF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal16;                                                  // 0x0F00(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal15;                                                  // 0x0F08(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal14;                                                  // 0x0F10(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal13;                                                  // 0x0F18(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal12;                                                  // 0x0F20(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal11;                                                  // 0x0F28(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal10;                                                  // 0x0F30(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal9;                                                   // 0x0F38(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal8;                                                   // 0x0F40(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal7;                                                   // 0x0F48(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal6;                                                   // 0x0F50(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal5;                                                   // 0x0F58(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal4;                                                   // 0x0F60(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal3;                                                   // 0x0F68(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal2;                                                   // 0x0F70(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal1;                                                   // 0x0F78(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal;                                                    // 0x0F80(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem30;                                         // 0x0F88(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem28;                                         // 0x0F90(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem27;                                         // 0x0F98(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem26;                                         // 0x0FA0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem25;                                         // 0x0FA8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem24;                                         // 0x0FB0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem23;                                         // 0x0FB8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem21;                                         // 0x0FC0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem20;                                         // 0x0FC8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem18;                                         // 0x0FD0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem17;                                         // 0x0FD8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem16;                                         // 0x0FE0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem15;                                         // 0x0FE8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem14;                                         // 0x0FF0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem13;                                         // 0x0FF8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem11;                                         // 0x1000(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem10;                                         // 0x1008(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem9;                                          // 0x1010(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem7;                                          // 0x1018(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem6;                                          // 0x1020(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem5;                                          // 0x1028(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem4;                                          // 0x1030(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem3;                                          // 0x1038(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem1;                                          // 0x1040(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UParticleSystemComponent*                    ParticleSystem;                                           // 0x1048(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_23;                                                // 0x1050(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_22;                                                // 0x1058(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_17;                                                // 0x1060(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_15;                                                // 0x1068(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_14;                                                // 0x1070(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_13;                                                // 0x1078(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_09;                                                // 0x1080(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_06;                                                // 0x1088(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_05;                                                // 0x1090(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_04;                                                // 0x1098(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_03;                                                // 0x10A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_02;                                                // 0x10A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_01;                                                // 0x10B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel;                                                   // 0x10B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor15;                                             // 0x10C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UDecalComponent*                             Decal87;                                                  // 0x10C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor40;                                             // 0x10D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor27;                                             // 0x10D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor26;                                             // 0x10E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor25;                                             // 0x10E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor20;                                             // 0x10F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor56;                                             // 0x10F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor42;                                             // 0x1100(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor55;                                             // 0x1108(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor54;                                             // 0x1110(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor39;                                             // 0x1118(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor53;                                             // 0x1120(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor52;                                             // 0x1128(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor51;                                             // 0x1130(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor50;                                             // 0x1138(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor49;                                             // 0x1140(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor45;                                             // 0x1148(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor48;                                             // 0x1150(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor47;                                             // 0x1158(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor46;                                             // 0x1160(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor44;                                             // 0x1168(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor43;                                             // 0x1170(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        bp_light_volume_underwater_a1;                            // 0x1178(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor41;                                             // 0x1180(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        bp_light_volume_sphere_orange_a;                          // 0x1188(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor38;                                             // 0x1190(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor37;                                             // 0x1198(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor36;                                             // 0x11A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor34;                                             // 0x11A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor29;                                             // 0x11B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor24;                                             // 0x11B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor23;                                             // 0x11C0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor22;                                             // 0x11C8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor19;                                             // 0x11D0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor17;                                             // 0x11D8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor14;                                             // 0x11E0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor13;                                             // 0x11E8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        bp_light_volume_underwater_a;                             // 0x11F0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckBananaSpawner_C*                BP_ShipwreckBananaSpawnerBottomDeck;                      // 0x11F8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckBananaSpawner_C*                BP_ShipwreckBananaSpawnerTopDeck;                         // 0x1200(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckWoodSpawner_C*                  BP_ShipwreckWoodSpawnerBottomDeck;                        // 0x1208(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckWoodSpawner_C*                  BP_ShipwreckWoodSpawnerMiddleDeck;                        // 0x1210(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UBP_ShipwreckChestSpawner_C*                 BP_ShipwreckChestSpawner;                                 // 0x1218(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        BP_ShipwreckStorageBarrel_Grog;                           // 0x1220(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter1;                                            // 0x1228(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter10;                                           // 0x1230(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter9;                                            // 0x1238(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter8;                                            // 0x1240(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter7;                                            // 0x1248(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter5;                                            // 0x1250(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter4;                                            // 0x1258(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UWwiseEmitterComponent*                      WwiseEmitter3;                                            // 0x1260(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        ChildActor1;                                              // 0x1268(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_07;                                                // 0x1270(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        barrel_08;                                                // 0x1278(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_12;                                                // 0x1280(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_11;                                                // 0x1288(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_16;                                                // 0x1290(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_18;                                                // 0x1298(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_19;                                                // 0x12A0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_20;                                                // 0x12A8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_21;                                                // 0x12B0(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	class UChildActorComponent*                        Barrel_25;                                                // 0x12B8(0x0008) (BlueprintVisible, ZeroConstructor, IsPlainOldData)
	float                                              SeagulHeight;                                             // 0x12C0(0x0004) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData)
	unsigned char                                      UnknownData00[0x4];                                       // 0x12C4(0x0004) MISSED OFFSET
	class ABP_Seagull01_32POI_Circling_Shipwreck_C*    Seagulls;                                                 // 0x12C8(0x0008) (Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, IsPlainOldData)

	static UClass* StaticClass()
	{
		static auto ptr = UObject::FindObject<UClass>(_xor_("BlueprintGeneratedClass BP_Shipwreck_01_a.BP_Shipwreck_01_a_C"));
		return ptr;
	}


	void UserConstructionScript();
	void ReceiveBeginPlay();
	void ReceiveEndPlay(TEnumAsByte<EEndPlayReason> EndPlayReason);
	void OnResetTo();
	void ExecuteUbergraph_BP_Shipwreck_01_a(int EntryPoint);
};


}

#ifdef _MSC_VER
	#pragma pack(pop)
#endif
